The dream of the artist is Promethean, to bring something divinely precious from the abyss of chaos and craft it into something that helps to enhance civilization. But that ancient myth is also a story about hubris. After I made the digital release of Hobo City, I had a reckoning. I felt accomplished, but I…
I’ve crested a wave with the digital release of the first issue of my graphic novel series Hobo City, and there is a momentous rest. After a wave the vantage allows the endless expanse to come into view, until the next wave comes. The waves are made up of the environmental factors of existence on…
Worldbuilding sounds like an act of hubris. To design a new reality for a piece of fiction suggests a necessary omniscience about people, at the very least. Depending on how descriptive you get you might need to know everything about society and the history of civilization, fashion, technology, maybe even evolution and cosmology. What it…
Color is arguably the most potent force used in art. There are the mechanical aspects of art to give it form, and the literal aspects, the concepts that give it purpose, but what bowls people over is usually color. It reaches into the eyes and trickles down to the heart, it floods the brain with…
I don’t remember a time when I struggled to create characters. I think its the cornerstone of my whole creative process, I’ve done it effortlessly since I was a child. I tend to think that they make themselves up. It starts with something small, like a color, which through my own indescribable-even-to-myself association game leads…
Media, and art. Things that are the same but different. The discourse of art and philosophy often concerns itself with things like these, the great dichotomies. No matter what you’re talking about there always seems to be two types of people, representing a category here, and one there, diametrically opposed. You consider the coin that…